Step 3: Attempt to Heal the Geometry
The imported geometry is somewhat “dirty”—that is, it contains gaps between face
boundaries that can prevent the creation of a meshable volume. In this step, you will
attempt to “heal” the geometry to eliminate the gaps.
1. View entity connectivity in the model.
a) Click the SPECIFY COLOR MODE command button in the Global Control
toolpad to change to the graphics display to connectivity-based coloring.
The SPECIFY COLOR MODE command button will change to . When
GAMBIT is in the connectivity display mode, the model is displayed with
colors based on connectivity between entities rather than based on entity
types. In this case, all edges are displayed as orange, indicating that the faces
they bound are not connected to each other.
2. Attempt the geometry healing operation.
GEOMETRY → FACE → SMOOTH/HEAL REAL FACES
This command sequence opens the Smooth/Heal Real Faces form.
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