5/16/2011

Nut in UG_NX

 

Nut

1. Launch UG

2. Click icon, then select Model and input name “Nut”. Then click icon.

3. Click icon, then input 6 and click icon.

4. Click icon and edit it as shown in Figure 1, then click icon.

Figure 1

5. Then edit as shown in Figure 2 to define the origin point. Then click icon.

Figure 2

6. Click icon, select the curve created last step to extrude, and edit as shown in Figure 3. Then click icon

Figure 3

7. Click icon, and edit as shown in Figure 4, then select the ZC as the specify vector to create the body as shown in Figure5.

Figure 4 Figure 5

8. Click icon, and edit it as shown in Figure 6. Then click icon

Figure 6

9. Click icon, then select Exclude (1) as target and select Cylinder (2) as tool as shown in Figure 7. Then click icon.

Figure 7

10. Click icon, select the polygon created in the first step to extrude, and edit as shown in Figure 8. Then click icon

Figure 8

11. Click icon, then select Exclude (5) as target and select Subtract (4) as tool as shown in Figure 9. Then click icon.

Figure 9

12. Click icon, select the center of top face as the specify point and edit as shown in Figure 10. Then click icon

Figure 10

11. Click icon, then select the detailed type, and select the yellow part as the cylindrical face, and edit as shown in Figure 11. Then click icon

Figure 11

12. So far we have finished the process of creating the model of nut as shown in Figure 12

.

Figure 12

No comments: