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A curve: the plane normal to the curve will be defined.A surface: the plane tangent to the surface where you dropped the compass will be defined.Once a plane/direction is selected, you may use this plane/direction definition in relevant action.Each time you find the following icon, use it to project control points within Control Point Positioning the compass: You may drag and drop your compass to:The compass is then switched from x,y,z to a u,v,w trihedron.Then hitting F5 you will flip from u,v to v,w then w,x plane definition.
Display according to a main plane:Just click the x, y or z letter to display corresponding y0z, z0x and x0y viewClick the same letter again to reverse the view direction Pan the display by click+hold on x,y or z axis and moving the mouse Rotate the display by click+hold on the arcs of circle and moving the mouse
Apply a transformation to one or several entities:Link the compass to an entity and then use the axes/rotation circles from the compass, the entity will physically move in your modelYou can also manipulate several entities: first position your compass on an entity, then multi-select the entities to be moved and act on the compassTo reset the compass drag and drop it on the absolute xyz axis (bottom right of the screen)
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